1 Moment Of Time: Silentville For Mac



1 moment in time silentville walkthrough

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Get lost in 1 Moment of Time: Silentville, a hidden object adventure game where everything is blinking out of existence. With somewhat murky gameplay, aimless wandering, and some funny icons, this game might be better reserved for those who enjoy a challenge.

Full list of all 43 1 Moment Of Time: Silentville achievements. It takes around 5-6 hours to unlock all of the achievements on Windows. How long is 1 Moment of Time: Silentville? HowLongToBeat has the answer. Create a backlog, submit your game times and compete with your friends!


Get lost in 1 Moment of Time: Silentville, a hidden object adventure game where everything is blinking out of existence. With somewhat murky gameplay, aimless wandering, and some funny icons, this game might be better reserved for those who enjoy a challenge.
When I heard about 1 Moment of Time: Silentville, I thought it sounded like a pretty cool premise. A mix between The 4400 and The Twilight Zone. People are going missing. Some people age rapidly and others get stuck in a loop that they can’t escape from. Ok, I’m intrigued. Let’s give it a try and see what’s really going on here.
While watching the introduction, I was weirdly reminded of Winnie the Pooh. The sketches of the city were good, but call me crazy, I couldn’t help it… the combination of the sketches and the narrator’s voice just sent me immediately off to the 100 Acre Wood. My buddy told me the narrator said “Rumbling Storm,” but all I heard was “Rumbly in my Tumbly.” You will not convince me otherwise. So far, their attempt to scare me has failed miserably since I’m right now eating a jar of honey with Pooh Bear… what’s next?
I skipped the tutorial. If you played one game you played them all, right? Well, not exactly. My mistake. Most of the objects you have to find actually require some work, and I wasn’t sure what was going on since I decided I was so good at these games that I didn’t need any hand holding. But, after pressing the hint button a few times, it finally clicked in the old noggin, and the game made much more sense. It was time to get my MacGyver on.
The clues in the hidden object games, for the most part, were pretty simple. “½ an Apple.” That’s an easy one. There’s a knife. There’s an apple. Slice! “Chicken Toenail.” Ok weird… but, find some clippers. Find a chicken foot. Clip! Some of the clues were just plain annoying. “Completed Origami.” Why?! I found the paper in the drawer. Let me click it and be done with it. Don’t make me pull the paper together in 50 steps. I obviously found the item I needed. There was quite a few times where I felt like the game developers were making me work just to torture me with similar onerous tasks.
Transitioning between scenes was a bit different than what I was used to and kind of cool… at first. You take a few steps and the environment moves with you. After the first 40 minutes though, it got pretty old. I ended up pressing the hint button a lot just to be taken to the next scene and avoiding having to do the two-step transition. There was a lot of aimless wandering too. A few times, I had to press the hint button just because I honestly didn’t know where to go next. There was no direction. I just found myself backtracking until something popped up and told me what to do.
The puzzles were challenging. They started off easy and got much harder as the game progressed. There were train puzzles, tube puzzles, dynamite puzzles. But basically, it’s just the same puzzle with different graphics over and over again. Can we get some originality here? Just a little? Is that too much to ask?
Anyhow, to give you an indication of my weird sense of humor and the inability of this game to hold my attention… my favorite part of the game, hands down, was putting funny lips on the characters. When you could talk to someone, a lip icon would come up… and it would be moving… I couldn’t help it… I would raise the lips to the people’s faces… The man in front of city hall was the best. You can’t tell me that’s not funny!
In the middle of cracking up hysterically while my kids watched in strange fascination, I realized it might be time for lights out for both us and 1 Moment of Time: Silentville.
Overall… 1 Moment of Time: Silentville, was an OK game… not great. Just OK. I think if there wasn’t as much needless wandering around without any explanation, it might have held my attention a little better. Still, if you’re looking for a challenging game with little hand-holding, than it might be worth looking at. Hopefully you’re much more mature than I am and can avoid making funny lips on the characters… although I just don’t see how that is possible.

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Welcome to the 1 Moment of Time: Silentville Walkthrough Once upon a time in the small, undistinguished town of Silentville people started disappearing. Help uncover the mystery behind these disappearances and save the town from a curse! Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here. This document contains a complete 1 Moment of Time: Silentville game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the Big Fish Games Forums if you find you need more help. Have fun! This walkthrough was created by 1 moment of time silentvilleRebekah1 moment of time: silent ville for macbeth, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

For

General Tips

• This is the official guide for 1 Moment of Time: Silentville. • You will not need to follow the exact path of this guide; however, some actions are required before you can complete another scene. • If you get stuck in your game play, you can use the Hint Button (A). • Your inventory bar (B) will hold items needed in other scenes until you use them. • Zoom into any sparkling scene to trigger a Hidden Object Scene. In this guide we will use the acronym ‘HOS' for Hidden Object Scenes. • For extra help use the journal (C). • Click on the Exit (D) button to exit, pause, or resume the game. You can also adjust your options (sound, music, and screen size). • Once you find the Map (E) you can use it to travel between locations that you have opened.

Chapter 1: The Train Station and Police Station

• Leave the Platform, enter the Train Station, and then enter the Ticket Office. • Zoom into the sparkles to play a HOS. • Place the stamps (F) in the book (G) for the completed album. • Open the doors (blue); then drag the doll head (H) to the doll body (I) for the puppet. • Drag the stamp (J) to the ticket (K) for the stamped ticket. • Pour the tea (L) into the cup (M) for the hot cup of tea. • Drag the year 1980 (N) to the calendar (O) for the full date. • Place the four (green) tickets with the others (P) for the group of seven tickets. • Open the door (pink); drag the needles (Q) to the yarn (R) for the knitted scarf. • Pick up the knife (S). • Zoom into the plant; pick up the ladybug (T). • Zoom into the armchair; pick up the gold coin (U). • Zoom into the umbrella; open the umbrella and then pick up the mouse (V). • Place the glass (W) over the spider (X) for the spider in a glass. • Receive the KNIFE. • Zoom into the coat; open the pocket with the KNIFE and then pick up the STORAGE KEY (Z). • Zoom into the drawer; pick up the INK (A). • Zoom into the desk; pour the INK into the well (B). • Exit the Ticket Office and speak with the man. • Zoom into the door (C); try to turn the knob. • Take a right to the Waiting Room. • Zoom into the box and then the train set; arrange the track as shown in the screenshot (D). • Collect the map and zoom back into the box; pick up the DOOR HANDLE (E) and the WIMBLE (F). Open the little box; pick up the SCREWS (G). • Zoom into the shelf; pick up the PAINT (H) and CHISLE (I). • Unlock the door (J) with the STORAGE KEY. • Zoom into the sparkles to play a HOS. • Pick up the Arthur (K). • Open the burlap bag by pulling the string (@), followed by the bricks (L) and then zoom into the open space. Pick up the cockroach (M). Note: after you remove the burlap bag, grains will pour on the floor and the rat will appear. • Use the yellow liquid (N) on the cabinet's hinge (O). • Zoom into the oven; place the coin (P) in the slot (Q) and then flip the first switch (R). • Pick up the key (S). The key will land on the floor (T). Use this key to unlock the cabinet (U). First, zoom into the lock and place the key. Next, pick up the anti-rust acid (V) and the cabinet will open. • Use the hammer (W) to pull out the nail (X) and pick it up. • Open the other side of the cabinet; drag the broom bottom (Y) to the handle (Z) for the repaired broom. • Pour the bucket (A) into the mixture (B) to make the concrete mixture. • Zoom back into the oven and then place the coin back into the slot. Flip the second switch (C) and then pick up a cup of coffee (D). • Zoom back into the oven and then place the coin back into the slot. Flip the third switch (E). Pick up the rat (F) then zoom into the oven and place it with the cat eyes for the cat and rat (G). • Zoom into the mouse hole; pick up the piece of cheese (H) and lace (I). • Zoom into the coat; pick up the comb (J). • Zoom into the overalls; open the pocket and then pick up the spatula (K). • Receive the ANTI-RUST SOLUTION. • Exit the waiting room. • Place the DOOR HANDLE, followed by the SCREWS on the door (M), and secure with the WIMBLE. • Pour the ANTI-RUST SOLUTION on the door's hinge (L). • Exit the Train Station to the Police Station Exterior. • Zoom into the bushes; pick up the SCISSORS (N). • Zoom into the Police Station door; remove the PUTTY (O) with the CHISLE. • Return to the Waiting Room in the Train Station. • Zoom into the sparkles to play a HOS. • Pick up the bowling pin, woman's shoe, ladle, and the bell all marked in green. • Snuff the candle (P) with the snuffer (Q) for the extinguished candle. • Use the broom (R) on the dust to reveal the pentagram under dust (S). • Zoom into the coat; open the coat and then pick up the heart pendant (T) and the torn button (U). • Zoom into the cask; pick up the bowling ball (V), and then drag the anchor (W) to the chain (X) to complete the anchor on a chain. • Open up both doors to the cabinet; drag the die (Y) to the other one (Z) to create the pair of dice. • Drag the handle (A) to the plunger (B) to make the repaired plunger. • Receive the PLUNGER. • Return to the Police Station. • Zoom into the door; remove the glass (C) with the PLUNGER and enter the Police Station. • Zoom into the board; remove the light bulb (D). • Enter the Police Chief's Office. • Zoom into the sparkles to trigger a HOS. • Open all of the drawers and doors (green). • Place the glove (E) with its mate (F) for the pair of gloves. • Unlock handcuffs (G) with the key (H). • Place the feather (I) in the hat (J) for the hat with a feather. • Drag the cigarette (K) over the candle (L) and pick up the lit cigarette (M). • Place the three stacks of money (pink) in the sack of dollars (N). • Place the receiver (O) on its base (P) for the phone on stand. • Place the aspirin (Q) in the beaker (R), followed by the solution (S), for the aspirin solution. • Open the case (T) and place the three cigars (blue) inside for the cigar case with 4 cigars. • Place the tip (U) to complete pen (V). • Close the door and remove the boot (W); pick up the boot print. • Zoom into the drawer; fold the paper (X) until it is folded into the completed origami. • Complete the football player with a ball (Y) with the ball (Z). • Receive the EMPTY PEN. • Zoom into the bottom of the desk; pick up the CHEWING GUM (A). • Zoom into the lamp; remove the LIGHT BULB (B). • Exit the Office. • Zoom into the board; replace the LIGHT BULB (C). • Remove the PASS FORM (D) with the SCISSORS. • Return to the Ticket Office in the Train Station. • Zoom into the desk; place the PEN in the ink (E) to receive the PEN WITH INK. • Return to the Police Station and enter the Police Chief's Office. • Zoom into the certificate; hang the PASS FORM over it using the CHEWING GUM. Drag the PEN over the signature (F) and pick up the PASS. • Exit the Police Station and move forward to the Town Hall Exterior.

1 Moment In Time Silentville Walkthrough

Chapter 2: Town Hall and the Lighthouse

• Give the PASS to the man (G) and enter the Town Hall. • Climb the stairs to the Study. • Zoom into the handbag; place the cap (H) on the DETERGENT (I) and pick it up. • Place the powder brush (J) in the MAKEUP KIT (K) and pick it up. • Open the case; pick up the STICKER (L). • Enter the Mayor's Office. • Speak with the Mayor. • Zoom into the Mayor and tap his glass (M) so that he drinks it. • Zoom into the empty glass; use the MAKEUP KIT followed by the STICKER on the glass and pick up the FINGERPRINT. • Return to the staircase. • Zoom into the door; use the FINGERPRINT on the lock (N) and enter the Archive. • Pick up the DOCUMENTS (O). • Zoom into the sparkles to play a HOS. • Drag the blades (P) over to complete windmill (Q). • Drag the moon (R) to the sky (S) for the moon in the sky. • Pick up the key (T) and then zoom into the cage. Open the cage with the key. Coax the snake out. After the snake has left the cage pick up the sea shell (U). • Place the pencil (V) in the sharpener (W) for the sharpened pencil. • Place the lance (X) in the knight's hands (Y) for the knight with a lance. • Place the cork (Z) in the bottle (A) to cork the bottle. • Place the record (B) on the player (C) to play the record. • Place the eye (D) in the skull (E) to complete the skull with two eyes. • Place the three piano keys (green) on the keyboard (F) to complete piano keyboard. • Zoom into the crocodile; pick up the crocodile tooth (G). • Open the globe and zoom in; pick up the pinchers (H). • Place the five hearts (blue) on the chest (I). Zoom into the open chest and pick up the golden heart (J). • Receive the TWEEZERS. • Return to the Mayor's Office and give him the DOCUMENTS. • Return to the Police Station. • Zoom into the safe; use the DETERGENT on all of the dirty buttons and then press the buttons (1-4). • Zoom into the sparkles to play a HOS. • Use the ice pick (K) to get crushed ice (L). • Chop the salami (M) with the knife (N), and then place it on the pizza (O) to get the pizza with salami. • Open the toilet to find the swimming duck (P). • Place the cigarette stub (Q) in a zip lock baggie (R). • Slice the film strip (S) with the scissors (T). • Groom the dog (U) with the brush (V) to get the dog's fur. • Place the two lenses (green) in the sunglasses (W). • Use the clippers (X) on the chicken foot (Y) and then pick up the chicken toenail (@). • Place the watch (Z) on the wrist (A) to get the wristwatch being worn. • Use the toothbrush (B) to clean tooth (C). • Unlock the safe (green) with the key (D) and then pick up the handsaw (E) and boomerang (F). • Receive the HANDSAW. • Return to the Town Hall. • Take the path to the right and use the HANDSAW on the tree (G). • Take the path to the Photo Studios exterior and zoom into the basket (H). • Return to the Police Station. • Zoom into the sparkles to play a HOS. • Pick up the pacifier (I) and the rubber belt (J). • Open the safe and bust the piggy bank (K) open with the hammer (L) to get the spare change. • Plug the cord (M) into the outlet (N) to get the lit Christmas tree (O). • Place the hook (P) on the string (Q) and then dip it in the fishbowl (R) to get the fish. • Place the four keys (green) on the key ring (S) to create the set of 5 rings. • Zoom back into the box; collect the chips (blue) to create a bunch of poker chips. • Zoom into the VCR; press the button (U) to remove the video tape (V). • Drag the lipstick (W) over the mannequin's mouth (X) for the colored lips. • Place the feather (Y) to complete dart (Z). • Use the knife (A) to cut meat (B). • Place the light bulb (C) in the lighthouse (D) for the working lighthouse. • Receive the DRIVING BELT. • Enter the Police Chief's Office. • Zoom into the sparkles to play a HOS. • Open the door (green); pop the chip bag open and pick up the potato chip (E). • Zoom into the box; move the donuts around until you reveal the chocolate donut (F). • Open the drawer (green); place the tobacco (G) in the pipe (H) for the pipe stuffed with tobacco. • Zoom into the radio; set it to 106.3 fm by pressing where marked pink in the screenshot. • Open the book (I) and remove a page from a book. • Open the drawer (green); place the lens (J) to complete magnifying glass (K). • Place the buckle (L) on the belt (M) to complete the belt with buckle. • Open the door (green); place the cards (N) in a box (O). • Open the bag and pick up the envelope (P). • Zoom into the drawer and pick up the empty glue pot (Q). • Zoom into the clock; set the time to 12 (R) and then pick up the cuckoo (S). • After you set the clock the spring will fly off you can then pick it up from where it lands (T). • Receive the EMPTY GLUE BOTTLE. • Return to the Town Hall, take the gate to the right and enter the Photo Studio. • Zoom into the desk; pick up the COMPASS (U). • Exit the Studio, move forward, and then take a right to the outside of the Lighthouse. • Pick up the ANCHOR (V) and HAND DRILL (W). • Zoom into the chain; place the ANCHOR (X) and then throw the chain over the NEST (Y). Collect the NEST. • Enter the Lighthouse and move upstairs. • Pick up the ROPES AND PULLEYS (Z). • From the exterior of Town Hall, take a left to the exterior of the Boutique. • Attempt to take the path to the Park (A). • Zoom into the water (B) to locate the RING. • Zoom into the door; place the ROPES AND PULLEYS (C). • The trick is to point the arrow and then click and hold the ball (Q) until the arrow grows. When you fell it is ready release the ball. • Adjust your aim and force until you have sunk a ball in each basket (R).

Chapter 3: The Boutique and the Park

• Enter the Boutique. • Zoom into the shelf; pick up the GLASS TUBE (D). • Zoom into the coffee table; pick up the SPRAYER (E). • Enter the Back Room. • Place the cloth rolls (F) on the shelf (G) as shown in the screenshot. • Pick up the THICK BLACK FABRIC (H). • Move back towards the Lighthouse stopping at the Big Tree. • Zoom into the branch; use the HAND DRILL on the branch and place the GLASS TUBE in the hole (I). Collect the GLUE with the EMPTY GLUE BOTTLE. • Take the path to the left towards the Light Keepers House. • Pick up the LADDER (J). • Zoom into the axe; place all of the wood (K) on the stump and use the axe (L) to chop it up. Pick up the twenty pieces until you are awarded the FIREWOOD. • Speak with the man. • Enter the House. • Zoom into the table; pick up the LENSES (M). • Zoom into the bug collection; pick up all the flies (green) to receive the FLY. • Zoom into the stove; pick up the DRY RAG (N) and the PAIR OF TONGS (O). • Enter the Back Room. • Zoom into the desk; place the PUTTY in the mold (P). • Zoom into the lower shelf; pick up the SCREWDRIVER (Q). • Zoom into the clamp; place the COMPASS in the clamp (R). • Return to the Exterior of the Boutique. • Zoom into the water; use the PAIR OF TONGS to pick up the RING (T). • Return to the Exterior of the Photo Studio. • Replace the BASKET (U) with the nest. • Return Light Keepers House stopping at the Big Tree. • Lean the LADDER on the tree (V) and zoom into the spider web. • Feed the FLY to the spider and pick up the SCREW (green) and the PIPE'S MOUTHPIECE (green). • Return to the Light Keepers House and enter the back room. • Zoom into the vial; place the RING inside (W) and zoom in. • Spin the tubes as shown in the screenshot (X). • Now remove the DIAMOND (Y) with the TWEEZERS. • Zoom back into the clamp and place the DIAMOND in the COMPASS (Z) and secure with the SCREW and SCREWDRIVER. Pick up the completed GLASS CUTTER. • Exit the House. • Zoom into the man; place the PIPE'S MOUTHPIECE (A) and pick up the MATCHES (B). • Zoom into the barrel; Place the DRY RAG (C) and the SPRAYER (D). Squeeze the SPRAYER and pick up the KEROSENE SOAKED RAG. • Return to the Boutique and move inside. • Zoom into the mirrors (green) and remove the GLASS with the GLASS CUTTER. • Enter the back room. • Zoom into the mirrors (pink) and remove the GLASS with the GLASS CUTTER. • Return to the upstairs of the Lighthouse. • Zoom into the fire pit (E); place the FIREWOOD, KEROSENE SOAKED RAG, and light with the MATCHES. • Place all of the MIRRORS (blue). The Path to the Park is now open. • Return to the Exterior of the Boutique and enter the Park. • Zoom into the box; pick up the GARDEN PRUNER (F). • Return to the Police Station Exterior. • Zoom into the bush (G); use the GARDEN PRUNER to receive the ROSE'S THORN. • Return to the Park and take the path to the left to VW bug. • Zoom into the sparkles to play a HOS. • Pick up the clover, lemon, and sock, all marked in green. • Place the sail (H) on the boat (I) for the repaired sailing boat. • Place the three (blue) feathers in the repaired peacock tail (@). • Slice the apple (J) with the knife (K) for the half an apple. • After slicing the apple collect the full caterpillar (L). • The caterpillar will cocoon and become the young butterfly (M). • Place the mushroom cap (N) on its stem (O) to complete mushroom. • Place the lamp (P) on the base (Q) for the repaired lamp. • Zoom into the chicken foot; pick up the ring (R). • Place the snail (S) in a shell (T). • Receive the EMPTY LAMP. • Return to the Light Keepers House. • Zoom into the barrel; place the EMPTY LAMP (U) and squeeze the SPRAYER. Pick up the FULL LAMP. • Return to the Lighthouse and move upstairs. • Zoom into the coals; place the FULL LAMP (V) and dip the ROSE'S THORN into the hot coals. Pick up the LIGHTED LAMP. • Return to the Park and take the path to the VW bug. Move forward to the Gardner's House.

Chapter 4: The Gardner's House, Gold Mine, and Photo Studio

• Speak with the man. • Pick up the SHOVEL (W), and the BUTTERFLY NET (X). • Zoom into the bench (Y); remove all of the vegetables and pick up the BASKET. • Back up to the VW bug. • Zoom into the puddle; use the SHOVEL next to the puddle (Z) to release the water and then pick up the MYSTERIOUS SYMBOL (A). • Move forward and take the path to the left. • Zoom into the book (B) and read the pages. • Go ahead and place the two BASKETS (green). • Zoom into the glass window (C). The beginning positions of the clear windows are random, however the flower positions are fixed. I used the following sequence to solve the puzzle: 1, 1, 2, 2, 2, 6, and 6, 4, 7, 7, and 7, 15, 15, 13, 15, 15, and 15, 9, 9, 9, 13, 13, and 17. Finish with 16. • Exit back one scene and take a right. • Zoom into the Lillie pads (D). • The beginning positions of the lilies are random so is the solution. Fill in the top row first (green). Continue in this manor until all the lilies are in the top three rows (2). • Use the BUTTERFLY NET to fish out the MOSAIC PIECE (E). • Return to the Lighthouse. • Inside the first level, lay the MOSAIC PIECE in the ground (F). • Set the rings as shown in the screenshot (G). • Pick up the MYSTERIOUS SYMBOL (green). • Return to the Park. Take the path to the right toward the Mansion Gate. • Pick up the PIECE OF KEY (H). • Continue down the path to the Gold Mine. • Pick up the ROCK HAMMER (I). • Zoom into the dynamite; set the path as shown in the screenshot (J). • Zoom into the Mine Entrance and hang the LIGHTED LAMP (K). • Enter the GOLD MINE. • Use the ROCK HAMMER on the side of the wall (green). • Zoom into the directions (L). • Pick up the MAGNETIC OAR (M). • Move forward into the mine shaft; take a left, then move forward. Take a right and then move forward. Take a right again. You should now be in the Alter room. • Pick up the FILM CARTRIDGE (N). • Exit back to the Mansion gate. • Zoom into the gate; remove the PIECE OF KEY (O) with the MAGNETIC OAR. • Return to the Light Keepers House and enter the back room. • Zoom into the mold; both PIECES OF KEY in the mold (P) and pick up the KEY IMPRINT. • Return to the Photo Studio and enter the Dark Room. • PAINT the bulb (Q) red. • Hang the THICK BLACK FABRIC (R). • Pick up the PHOTO PAPER (S) and place it in the enlarger (T). • Place the LENSES (U) and FILM CARTRIDGE (V). • Flip the switch (W). • Press the buttons in the following order: 3, 1, 4, 2, and 5. • Receive the UNDEVELOPED PHOTO PAPER. • Place the UNDEVELOPED PHOTO PAPER in the tray (X) and pick up the PHOTO. • Return to the Town Hall. • Enter Study. • Zoom into the sparkles; place the PHOTO in the middle (Z) and zoom in again. • Use the arrows to read the name, shown in the screenshot (A). • Move to the Archive. • Zoom into the shelf; place the folders in the corresponding spaces as shown in the screenshot (B). • Pick up the last file (C). Open it and pick up the BLANK KEY (D). • Exit the Town Hall. • Zoom into the key machine; place the DRIVING BELT (E) the KEY IMPRINT (F), the BLANK KEY (G) and then spin the handle (H). • To unscramble the key, begin by moving the inner most piece (green) to the outside. Continue this way until you have the arrangement shown in the screenshot (I) to receive the MANSION KEY. • Return to the Park and head to the Mansion gate. Unlock the gate with the MANSION KEY and enter the Yard.

Chapter 5: The Mansion

• Zoom into the plant; open the flower and pick up the SEEDS (J) once it is available. • Pick up the EMPTY WATERING CAN (K) and the FERTILIZER (L). • Enter the Mansion. • Zoom into the BASKET (M) and remove all of the thread. Pick up the BASKET. • Climb the stairs. • Speak with the man. • Zoom into the table and then the box; unscramble the map as shown in the screenshot (N). • Pick up the KEY (O). • Zoom into the globe and unlock it with the KEY; open the instructions and pick up the KITCHEN KEY (P). Look at the instructions. • Enter the Bathroom. • Pick up the PLASTIC SHOWER CURTAIN (Q). • Zoom into the bathtub, pull the drain (R) and pick up the KEY (S). • Zoom into the cabinet and unlock it with the KEY; remove all of the items from the BASKET (T) and pick it up. • Return to the Gardner's House and take the path to the right. • Fill the EMPTY WATERING CAN in the water (U). • Exit back one scene and take a left. • Place the BASKETS (green). • Zoom into the soil (V); place the SEEDS, followed by the FERTILIZER, and water with the FULL WATERING CAN. • Cover them with the PLASTIC CURTAIN ant then zoom into the completed garden. • Once the flowers (blue) are full place them in the baskets, as shown in the screenshot (pink). • After you have picked all of the flowers, collect all four of the BASKETS OF FLOWERS (green). • Return to the Boutique. • Zoom into the grinder; pour one of the BASKET OF FLOWERS in the grinder (W), pull the handle (X) and pick up the FLOWER'S FLOUR (Y). Repeat for all of the BASKET OF FLOWERS, • Zoom into the beakers; place the FLOWER'S FLOUR in the corresponding bowls as shown in the screenshot. • Pour the purple flour (Z) three times into the funnel (A). Turn the (1) valve, then the (2) valve, followed by the (6) valve. • Pour the red flour (B) once into the funnel. Turn the (1) valve, then the (2) valve, followed by the (3) valve. • Pour the white flour (C) four times into the funnel. Turn the (1) valve, then the (2) valve, followed by the (4) valve. • Pour the orange flour (D) two times into the funnel. Turn the (1) valve, then the (2) valve, followed by the (5) valve. • Return to the Park and head to the VW bug. • Zoom into the sparkles to play a HOS. • Open the glove box (green). • Pick up the horse, iron, and beets all marked in blue. • Collect the three blobs of paint (pink) with the paint brush (E) and transfer them to the palette full of paint (F). • Clean flask (G) with the rag (H). • Place the flowers (I) in the boot (J) to get the repaired flowerbed. • Place the 8 (K) on the numbered billiard ball (L). • Place the spider (M) in the web (N) to get the repaired spider web. • After the web is complete, pick up the house fly (O). • Zoom into the pot; remove all of the plants to reveal the cactus (P). • Place the lens (Q) in the repaired binoculars (R). • Bust the balloon (S) with the dart (T) and pick up the balloon fragments (U). • Receive the EMPTY FLASK. • Return to the Boutique. • Zoom into the beakers; place the EMPTY FLASK (V). • Turn the (7) valve. • Arrange the pipes as shown in the screenshot (W). • Pick up the FLASK OF ESSENCE. • Return to the Mansion and go inside. • Unlock the door (X) with the KITCHEN KEY. • Zoom into the sparkles to play a HOS. • Open the four cupboards (pink). • Place the tip (Y) on the completed bellows (Z). • Place the three pieces of laundry (blue) in the basket (A). • Stab the sausage on a fork (B) with the fork (C). • Place the beans (D) in the grinder (E) then in the coffee machine (F) and pick up a hot cup of coffee (G). • Place the pole (H) with its match (I) to make the ski poles. • Place the three tulips (orange) to complete the vase with 5 tulips (J). • Place Africa (K) in the right place (L). • Place the bow (M) with the fiddle with a bow (N). • Zoom into the shelf; open the box and pick up the wedding ring (O). • Open the can (P) with the can opener (Q) to get the sardine. • Pour the champagne (R) in the glass of champagne (S). • Zoom into the pillow; place the patch (T) on the pillow (U) and sew with the needle (V) for the repaired pillow. • Receive the BELLOWS. • Pick up the MAGNETIC PIECES (W). • Zoom into the fridge; place the MAGNETIC PIECES and arrange them to reveal the safe code (X). • Zoom into the stove; turn the knob (Y) and close the flue (Z). With the steam in full effect remove the bricks (green). Open the flue to reveal the safe. • Zoom into the safe and punch the code 24108 then pick up the MYSTERIOUS SYMBOL (A). • Exit the kitchen and climb the stairs. • Zoom into the fireplace; use the BELLOWS on the fire (B) and press the brick (C). Pick up the MYSTERIOUS SYMBOL (D). • Return to the Train Station Platform. • Zoom into the man's head; place the FLASK OF ESSENCE under his nose (E). • Zoom into the bench and pick up the CLAPPER (F). • Zoom into the clock; set it to 4:05 (G) • Zoom into the bell; place the clapper (H) and then pour the GLUE on the bell. Place the MYSTERIOUS SYMBOLS (I), then ring the bell with the CLAPPER until you are transported to the Alter. • Open the book (J). • Congratulations! You have made reparations for the greedy old man's actions and completed 1 Moment of Time: Silentville!

1 Moment Of Time Silentville

1 Moment Of Time: Silentville For Mac

1 Moment Of Time: Silent Ville For Mac Os

Created at: 2012-06-16





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